28 #define SYSTEM_BITS_NTSC 0x00
29 #define SYSTEM_BITS_PAL 0x40
30 #define SYSTEM_BITS_DENDY 0x80
33 #define SYSTEM_60HZ 0x00
34 #define SYSTEM_50HZ 0x01
36 #define TIMER_VBLANK_PARITY_MODE_SYSTEM_60HZ 0x78
37 #define TIMER_VBLANK_PARITY_MODE_SYSTEM_50HZ 0x5D
39 #define RGB(r,g,b) RGB_TO_NES(((r) | ((g) << 2) | ((b) << 4)))
40 #define RGB8(r,g,b) RGB_TO_NES((((r) >> 6) | (((g) >> 6) << 2) | (((b) >> 6) << 4)))
41 #define RGBHTML(RGB24bit) RGB_TO_NES((((RGB24bit) >> 22) | ((((RGB24bit) & 0xFFFF) >> 14) << 2) | ((((RGB24bit) & 0xFF) >> 6) << 4)))
49 #define RGB_DARKRED 0x06
50 #define RGB_GREEN 0x2A
51 #define RGB_DARKGREEN 0x1A
53 #define RGB_DARKBLUE 0x02
54 #define RGB_YELLOW 0x28
55 #define RGB_DARKYELLOW 0x18
59 #define RGB_PURPLE 0x14
60 #define RGB_BLACK 0x0F
61 #define RGB_DARKGRAY 0x00
62 #define RGB_LIGHTGRAY 0x10
63 #define RGB_WHITE 0x30
94 #define J_SELECT 0x20U
101 #define M_DRAWING 0x01U
102 #define M_TEXT_OUT 0x02U
103 #define M_TEXT_INOUT 0x03U
109 #define M_NO_SCROLL 0x04U
113 #define M_NO_INTERP 0x08U
119 #define S_PALETTE 0x10U
123 #define S_FLIPX 0x40U
127 #define S_FLIPY 0x80U
132 #define S_PRIORITY 0x20U
141 #define EMPTY_IFLAG 0x00U
147 #define VBL_IFLAG 0x01U
151 #define LCD_IFLAG 0x02U
155 #define TIM_IFLAG 0x04U
158 #define DMG_BLACK 0x03
159 #define DMG_DARK_GRAY 0x02
160 #define DMG_LITE_GRAY 0x01
161 #define DMG_WHITE 0x00
181 #define DMG_PALETTE(C0, C1, C2, C3) ((uint8_t)((((C3) & 0x03) << 6) | (((C2) & 0x03) << 4) | (((C1) & 0x03) << 2) | ((C0) & 0x03)))
186 #define SCREENWIDTH DEVICE_SCREEN_PX_WIDTH
189 #define SCREENHEIGHT DEVICE_SCREEN_PX_HEIGHT
299 #define MAX_LCD_ISR_CALLS 4
344 #define CURRENT_BANK _current_bank
356 #define BANK(VARNAME) ( (uint8_t) & __bank_ ## VARNAME )
371 #define BANKREF(VARNAME) void __func_ ## VARNAME(void) __banked __naked { \
373 .local b___func_ ## VARNAME \
374 ___bank_ ## VARNAME = b___func_ ## VARNAME \
375 .globl ___bank_ ## VARNAME \
388 #define BANKREF_EXTERN(VARNAME) extern const void __bank_ ## VARNAME;
393 #define SWITCH_ROM_DUMMY(b)
398 #define SWITCH_ROM_UNROM(b) _switch_prg0(b)
405 #define SWITCH_ROM SWITCH_ROM_UNROM
411 #define SWITCH_RAM(b) 0
464 uint8_t joy0, joy1, joy2, joy3;
535 __asm__(
"jmp [0xFFFC]");
577 #define DISPLAY_OFF \
583 #define HIDE_LEFT_COLUMN \
584 shadow_PPUMASK &= ~(PPUMASK_SHOW_BG_LC | PPUMASK_SHOW_SPR_LC); \
589 #define SHOW_LEFT_COLUMN \
590 shadow_PPUMASK |= (PPUMASK_SHOW_BG_LC | PPUMASK_SHOW_SPR_LC);
595 #define SET_BORDER_COLOR(C)
601 shadow_PPUMASK |= PPUMASK_SHOW_BG;
607 shadow_PPUMASK &= ~PPUMASK_SHOW_BG;
612 #define SHOW_SPRITES \
613 shadow_PPUMASK |= PPUMASK_SHOW_SPR;
618 #define HIDE_SPRITES \
619 shadow_PPUMASK &= ~PPUMASK_SHOW_SPR;
624 #define SPRITES_8x16 \
625 shadow_PPUCTRL |= PPUCTRL_SPR_8X16;
630 #define SPRITES_8x8 \
631 shadow_PPUCTRL &= ~PPUCTRL_SPR_8X16;
648 #define COMPAT_PALETTE(C0,C1,C2,C3) ((uint8_t)(((C3) << 6) | ((C2) << 4) | ((C1) << 2) | (C0)))
672 #define set_bkg_2bpp_data set_bkg_data
706 #define set_tile_map set_bkg_tiles
881 #define set_tile_submap set_bkg_submap
934 #define set_tile_xy set_bkg_tile_xy
961 #define set_attribute_xy set_bkg_attribute_xy
1016 #define set_sprite_2bpp_data set_sprite_data
1053 #define DISABLE_OAM_DMA \
1054 _shadow_OAM_base = 0
1058 #define DISABLE_VBL_TRANSFER DISABLE_OAM_DMA
1060 #define ENABLE_OAM_DMA \
1061 _shadow_OAM_base = (uint8_t)((uint16_t)&shadow_OAM >> 8)
1065 #define ENABLE_VBL_TRANSFER ENABLE_OAM_DMA
1069 #define MAX_HARDWARE_SPRITES 64
1073 #define HARDWARE_SPRITE_CAN_FLIP_X 1
1077 #define HARDWARE_SPRITE_CAN_FLIP_Y 1
1227 if (first_tile < 256) {
1229 if(first_tile + nb_tiles > 256)
1274 if (first_tile < 256) {
1276 if(first_tile + nb_tiles > 256)
1308 #define fill_rect fill_bkg_rect
char c
Definition: string.h:20
#define NONBANKED
Definition: types.h:40
uint16_t palette_color_t
Definition: cgb.h:85
uint8_t d
Definition: gb.h:419
uint8_t h
Definition: gb.h:419
__SHADOW_REG bkg_scroll_x
Definition: hardware.h:56
__SHADOW_REG bkg_scroll_y
Definition: hardware.h:57
uint8_t waitpad(uint8_t mask) NO_OVERLAY_LOCALS
void flush_shadow_attributes(void) NO_OVERLAY_LOCALS
void set_bkg_attributes_nes16x16(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *attributes) NO_OVERLAY_LOCALS
void set_1bpp_colors_ex(uint8_t fgcolor, uint8_t bgcolor, uint8_t mode) NO_OVERLAY_LOCALS
volatile uint8_t _current_bank
Definition: gb.h:534
void set_interrupts(uint8_t flags) NO_OVERLAY_LOCALS
#define SYSTEM_BITS_NTSC
Definition: nes.h:28
void scroll_bkg(int8_t x, int8_t y)
Definition: nes.h:999
void delay(uint16_t d) NO_OVERLAY_LOCALS
void enable_interrupts(void)
Definition: nes.h:496
uint16_t _current_1bpp_colors
void set_tile_data(uint16_t first_tile, uint8_t nb_tiles, const uint8_t *data)
Definition: nes.h:1226
void disable_interrupts(void)
Definition: nes.h:512
void vmemset(void *s, uint8_t c, size_t n) NO_OVERLAY_LOCALS
void set_sprite_tile(uint8_t nb, uint8_t tile) NO_OVERLAY_LOCALS
Definition: gb.h:1886
uint8_t * set_bkg_tile_xy(uint8_t x, uint8_t y, uint8_t t) NO_OVERLAY_LOCALS
void set_bkg_submap_attributes(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *attributes, uint8_t map_w)
Definition: nes.h:819
volatile struct OAM_item_t shadow_OAM[]
void set_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t *vram_addr, const uint8_t *tiles) NO_OVERLAY_LOCALS
void reset(void)
Definition: nes.h:534
void move_sprite(uint8_t nb, uint8_t x, uint8_t y) NO_OVERLAY_LOCALS
Definition: gb.h:1972
uint8_t get_system(void)
Definition: nes.h:318
void display_on(void) NO_OVERLAY_LOCALS
void add_VBL(int_handler h) NO_OVERLAY_LOCALS
void set_vram_byte(uint8_t *addr, uint8_t v) NO_OVERLAY_LOCALS
void set_bkg_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) NO_OVERLAY_LOCALS
uint8_t joypad_init(uint8_t npads, joypads_t *joypads) NO_OVERLAY_LOCALS
void scroll_sprite(uint8_t nb, int8_t x, int8_t y) NO_OVERLAY_LOCALS
Definition: gb.h:1988
uint8_t get_sprite_tile(uint8_t nb) NO_OVERLAY_LOCALS
Definition: gb.h:1897
void remove_VBL(int_handler h) NO_OVERLAY_LOCALS
void move_bkg(uint8_t x, uint8_t y)
Definition: nes.h:985
uint8_t _shadow_OAM_base
Definition: gb.h:1836
void set_sprite_1bpp_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) NO_OVERLAY_LOCALS
void wait_vbl_done(void) NO_OVERLAY_LOCALS
void set_bkg_native_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) NO_OVERLAY_LOCALS
Definition: gb.h:2167
void set_native_tile_data(uint16_t first_tile, uint8_t nb_tiles, const uint8_t *data)
Definition: nes.h:1273
void fill_bkg_rect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t tile) NO_OVERLAY_LOCALS
void set_bkg_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles) NO_OVERLAY_LOCALS
void set_sprite_native_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) NO_OVERLAY_LOCALS
Definition: gb.h:2184
void refresh_OAM(void) NO_OVERLAY_LOCALS
void vsync(void) NO_OVERLAY_LOCALS
volatile uint16_t sys_time
void set_bkg_attribute_xy_nes16x16(uint8_t x, uint8_t y, uint8_t a) NO_OVERLAY_LOCALS
void set_sprite_palette(uint8_t first_palette, uint8_t nb_palettes, const palette_color_t *rgb_data) NO_OVERLAY_LOCALS
void set_bkg_attribute_xy(uint8_t x, uint8_t y, uint8_t a)
Definition: nes.h:957
uint8_t _switch_prg0(uint8_t bank) NO_OVERLAY_LOCALS
void SET_SHADOW_OAM_ADDRESS(void *address)
Definition: nes.h:1081
uint8_t get_sprite_prop(uint8_t nb) NO_OVERLAY_LOCALS
Definition: gb.h:1955
void set_bkg_based_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles, uint8_t base_tile)
Definition: nes.h:845
void set_bkg_attributes(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *attributes)
Definition: nes.h:756
struct OAM_item_t OAM_item_t
uint8_t joypad(void) NO_OVERLAY_LOCALS
void hide_sprite(uint8_t nb) NO_OVERLAY_LOCALS
Definition: gb.h:2000
void set_bkg_1bpp_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) NO_OVERLAY_LOCALS
void(* int_handler)(void) NONBANKED
Definition: nes.h:193
void remove_TIM(int_handler h) NO_OVERLAY_LOCALS
void set_sprite_prop(uint8_t nb, uint8_t prop) NO_OVERLAY_LOCALS
Definition: gb.h:1945
void display_off(void) NO_OVERLAY_LOCALS
Definition: msx.h:248
#define SYSTEM_60HZ
Definition: nes.h:33
uint8_t palette_color_t
Definition: nes.h:65
void set_2bpp_palette(uint16_t palette)
Definition: nes.h:652
uint8_t * get_bkg_xy_addr(uint8_t x, uint8_t y) NO_OVERLAY_LOCALS
void set_bkg_palette_entry(uint8_t palette, uint8_t entry, palette_color_t rgb_data) NO_OVERLAY_LOCALS
void set_bkg_submap_attributes_nes16x16(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w) NO_OVERLAY_LOCALS
void set_bkg_palette(uint8_t first_palette, uint8_t nb_palettes, const palette_color_t *rgb_data) NO_OVERLAY_LOCALS
uint8_t _submap_tile_offset
void get_bkg_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t *tiles) NO_OVERLAY_LOCALS
uint8_t get_mode(void) NO_OVERLAY_LOCALS
void set_bkg_based_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w, uint8_t base_tile)
Definition: nes.h:905
void set_bkg_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w) NO_OVERLAY_LOCALS
Definition: msx.h:627
void remove_LCD(int_handler h) NO_OVERLAY_LOCALS
void add_TIM(int_handler h) NO_OVERLAY_LOCALS
void set_sprite_palette_entry(uint8_t palette, uint8_t entry, palette_color_t rgb_data) NO_OVERLAY_LOCALS
void init_bkg(uint8_t c) NO_OVERLAY_LOCALS
void add_LCD(int_handler h) NO_OVERLAY_LOCALS
#define SYSTEM_50HZ
Definition: nes.h:34
uint8_t get_bkg_tile_xy(uint8_t x, uint8_t y) NO_OVERLAY_LOCALS
void set_sprite_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) NO_OVERLAY_LOCALS
void set_1bpp_colors(uint8_t fgcolor, uint8_t bgcolor)
Definition: nes.h:658
void mode(uint8_t m) NO_OVERLAY_LOCALS
void waitpadup(void) NO_OVERLAY_LOCALS
void set_data(uint8_t *vram_addr, const uint8_t *data, uint16_t len) NO_OVERLAY_LOCALS
void joypad_ex(joypads_t *joypads) NO_OVERLAY_LOCALS
unsigned char uint8_t
Definition: stdint.h:51
unsigned short int uint16_t
Definition: stdint.h:52
signed char int8_t
Definition: stdint.h:43
uint8_t x
Definition: gb.h:1824
uint8_t prop
Definition: gb.h:1826
uint8_t tile
Definition: gb.h:1825
uint8_t y
Definition: gb.h:1824