GBDK 2020 Docs  4.5.0
API Documentation for GBDK 2020
msx.h
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1
4#ifndef _MSX_H
5#define _MSX_H
6
7#include <types.h>
8#include <stdint.h>
9#include <gbdk/version.h>
10#include <msx/hardware.h>
11
12#define MSX
13
14// Here NINTENDO means Game Boy & related clones
15#ifdef NINTENDO
16#undef NINTENDO
17#endif
18
19#ifdef NINTENDO_NES
20#undef NINTENDO_NES
21#endif
22
23#ifdef SEGA
24#undef SEGA
25#endif
26
27#if defined(__TARGET_msxdos)
28#define MSXDOS
29#endif
30
31extern const uint8_t _SYSTEM;
32
33#define SYSTEM_60HZ 0x00
34#define SYSTEM_50HZ 0x01
35
36#define VBK_REG VDP_ATTR_SHIFT
37
51#define J_UP 0b00100000
52#define J_DOWN 0b01000000
53#define J_LEFT 0b00010000
54#define J_RIGHT 0b10000000
55#define J_A 0b00000001
56#define J_B 0b00000100
57#define J_SELECT 0b00001000
58#define J_START 0b00000010
59
64#define M_TEXT_OUT 0x02U
65#define M_TEXT_INOUT 0x03U
71#define M_NO_SCROLL 0x04U
75#define M_NO_INTERP 0x08U
76
79#define S_BANK 0x01U
82#define S_FLIPX 0x02U
85#define S_FLIPY 0x04U
88#define S_PALETTE 0x08U
91#define S_PRIORITY 0x10U
95#define S_PAL(n) (((n) & 0x01U) << 3)
96
97// VDP helper macros
98#define __WRITE_VDP_REG_UNSAFE(REG, v) shadow_##REG=(v),VDP_CMD=(shadow_##REG),VDP_CMD=REG
99#define __WRITE_VDP_REG(REG, v) shadow_##REG=(v);__asm__("di");VDP_CMD=(shadow_##REG);VDP_CMD=REG;__asm__("ei")
100#define __READ_VDP_REG(REG) shadow_##REG
101
104
112
118
122inline uint8_t get_system(void) {
123 return _SYSTEM;
124}
125
126/* Interrupt flags */
129#define EMPTY_IFLAG 0x00U
135#define VBL_IFLAG 0x01U
139#define LCD_IFLAG 0x02U
142#define TIM_IFLAG 0x04U
145#define SIO_IFLAG 0x08U
148#define JOY_IFLAG 0x10U
149
151
152/* Limits */
155#define SCREENWIDTH DEVICE_SCREEN_PX_WIDTH
158#define SCREENHEIGHT DEVICE_SCREEN_PX_HEIGHT
161#define MINWNDPOSX 0x00U
164#define MINWNDPOSY 0x00U
167#define MAXWNDPOSX 0x00U
170#define MAXWNDPOSY 0x00U
171
172
175typedef void (*int_handler)(void) NONBANKED;
176
181
186
190
194
198
202
206
210
214 return VDP_STATUS;
215}
216
217inline void move_bkg(uint8_t x, uint8_t y) {
220}
221
222inline void scroll_bkg(int8_t x, int8_t y) {
225 __WRITE_VDP_REG(VDP_RSCY, (tmp < 0) ? 224 + tmp : tmp % 224u);
226}
227
238void vsync(void) PRESERVES_REGS(b, c, d, e, h, l, iyh, iyl);
239
242void wait_vbl_done(void) PRESERVES_REGS(b, c, d, e, h, l, iyh, iyl);
243
248inline void display_off(void) {
250}
251
255#define DISPLAY_ON \
256 __WRITE_VDP_REG(VDP_R1, __READ_VDP_REG(VDP_R1) |= R1_DISP_ON)
257
261#define DISPLAY_OFF \
262 display_off();
263
266void refresh_OAM(void);
267
271#define HIDE_LEFT_COLUMN \
272 __WRITE_VDP_REG(VDP_R0, __READ_VDP_REG(VDP_R0) |= R0_LCB)
273
277#define SHOW_LEFT_COLUMN \
278 __WRITE_VDP_REG(VDP_R0, __READ_VDP_REG(VDP_R0) &= (~R0_LCB))
279
282#define SET_BORDER_COLOR(C) __WRITE_VDP_REG(VDP_R7, ((C) | 0xf0u))
283
287#define SHOW_BKG
288
292#define HIDE_BKG
293
297#define SHOW_WIN
298
302#define HIDE_WIN
303
307#define SHOW_SPRITES
308
312#define HIDE_SPRITES
313
316#define SPRITES_16x16 \
317 __WRITE_VDP_REG(VDP_R1, __READ_VDP_REG(VDP_R1) |= R1_SPR_16X16)
318
321#define SPRITES_8x8 \
322 __WRITE_VDP_REG(VDP_R1, __READ_VDP_REG(VDP_R1) &= (~R1_SPR_16X16))
323
327#define DEVICE_SUPPORTS_COLOR (TRUE)
328
335extern volatile uint16_t sys_time;
336
342extern volatile uint8_t _vbl_done;
343#define VBL_DONE _vbl_done
344
351
352#define DIV_REG get_r_reg()
353
356extern volatile uint8_t _current_bank;
357#define CURRENT_BANK _current_bank
358
368#ifndef BANK
369#define BANK(VARNAME) ( (uint8_t) & __bank_ ## VARNAME )
370#endif
371
384#define BANKREF(VARNAME) void __func_ ## VARNAME(void) __banked __naked { \
385__asm \
386 .local b___func_ ## VARNAME \
387 ___bank_ ## VARNAME = b___func_ ## VARNAME \
388 .globl ___bank_ ## VARNAME \
389__endasm; \
390}
391
401#define BANKREF_EXTERN(VARNAME) extern const void __bank_ ## VARNAME;
402
403
409#define SWITCH_ROM1 SWITCH_ROM
410
415#define SWITCH_ROM2(b) MAP_FRAME2=(b)
416
421#define SWITCH_RAM(b) RAM_CONTROL=((b)&1)?RAM_CONTROL|RAMCTL_BANK:RAM_CONTROL&(~RAMCTL_BANK)
422
426#define ENABLE_RAM RAM_CONTROL|=RAMCTL_RAM
427
431#define DISABLE_RAM RAM_CONTROL&=(~RAMCTL_RAM)
432
433
439
440
444
448
454void waitpadup(void) PRESERVES_REGS(b, c, d, e, iyh, iyl);
455
461typedef struct {
462 uint8_t npads;
463 union {
464 struct {
465 uint8_t joy0, joy1, joy2, joy3;
466 };
467 uint8_t joypads[4];
468 };
469} joypads_t;
470
480
488
489
498inline void enable_interrupts(void) PRESERVES_REGS(a, b, c, d, e, h, l, iyh, iyl) {
499 __asm__("ei");
500}
501
514inline void disable_interrupts(void) PRESERVES_REGS(a, b, c, d, e, h, l, iyh, iyl) {
515 __asm__("di");
516}
517
518
519#if defined(__TARGET_msxdos)
520
521#define RGB(r,g,b) ((r) | ((g) << 2) | ((b) << 4))
522#define RGB8(r,g,b) (((r) >> 6) | (((g) >> 6) << 2) | (((b) >> 6) << 4))
523#define RGBHTML(RGB24bit) (((RGB24bit) >> 22) | ((((RGB24bit) & 0xFFFF) >> 14) << 2) | ((((RGB24bit) & 0xFF) >> 6) << 4))
524
527#define RGB_RED RGB( 3, 0, 0)
528#define RGB_DARKRED RGB( 2, 0, 0)
529#define RGB_GREEN RGB( 0, 3, 0)
530#define RGB_DARKGREEN RGB( 0, 2, 0)
531#define RGB_BLUE RGB( 0, 0, 3)
532#define RGB_DARKBLUE RGB( 0, 0, 2)
533#define RGB_YELLOW RGB( 3, 3, 0)
534#define RGB_DARKYELLOW RGB( 2, 2, 0)
535#define RGB_CYAN RGB( 0, 3, 3)
536#define RGB_AQUA RGB( 3, 1, 2)
537#define RGB_PINK RGB( 3, 0, 3)
538#define RGB_PURPLE RGB( 2, 0, 2)
539#define RGB_BLACK RGB( 0, 0, 0)
540#define RGB_DARKGRAY RGB( 1, 1, 1)
541#define RGB_LIGHTGRAY RGB( 2, 2, 2)
542#define RGB_WHITE RGB( 3, 3, 3)
543
545
546#else
547#error Unrecognized port
548#endif
549
551inline void cpu_fast(void) {}
552
554#define set_bkg_palette_entry set_palette_entry
555#define set_sprite_palette_entry(palette,entry,rgb_data) set_palette_entry(1,entry,rgb_data)
556void set_palette(uint8_t first_palette, uint8_t nb_palettes, const palette_color_t *rgb_data) Z88DK_CALLEE;
557#define set_bkg_palette set_palette
558#define set_sprite_palette(first_palette,nb_palettes,rgb_data) set_palette(1,1,rgb_data)
559
560void set_native_tile_data(uint16_t start, uint16_t ntiles, const void *src) Z88DK_CALLEE;
561inline void set_bkg_4bpp_data(uint16_t start, uint16_t ntiles, const void *src) {
562 set_native_tile_data(start, ntiles, src);
563}
564void set_sprite_1bpp_data(uint16_t start, uint16_t ntiles, const void *src) Z88DK_CALLEE;
565inline void set_native_sprite_data(uint16_t start, uint16_t ntiles, const void *src) {
566 set_sprite_1bpp_data(start, ntiles, src);
567}
568
569#define COMPAT_PALETTE(C0,C1,C2,C3) (((uint16_t)(C3) << 12) | ((uint16_t)(C2) << 8) | ((uint16_t)(C1) << 4) | (uint16_t)(C0))
571inline void set_2bpp_palette(uint16_t palette) {
572 _current_2bpp_palette = palette;
573}
574//void set_tile_2bpp_data(uint16_t start, uint16_t ntiles, const void *src, uint16_t palette) Z88DK_CALLEE PRESERVES_REGS(iyh, iyl);
575inline void set_bkg_data(uint16_t start, uint16_t ntiles, const void *src) {
576 set_native_tile_data(start, ntiles, src);
577}
578inline void set_sprite_data(uint16_t start, uint16_t ntiles, const void *src) {
579 set_sprite_1bpp_data(start, ntiles, src);
580}
581//inline void set_bkg_2bpp_data(uint16_t start, uint16_t ntiles, const void *src) {
582// set_tile_2bpp_data(start, ntiles, src, _current_2bpp_palette);
583//}
584//inline void set_sprite_2bpp_data(uint16_t start, uint16_t ntiles, const void *src) {
585// set_tile_2bpp_data((uint8_t)(start) + 0x100u, ntiles, src, _current_2bpp_palette);
586//}
587
589inline void set_1bpp_colors(uint8_t fgcolor, uint8_t bgcolor) {
590 _current_1bpp_colors = ((uint16_t)bgcolor << 8) | fgcolor;
591}
592void set_tile_1bpp_data(uint16_t start, uint16_t ntiles, const void *src, uint16_t colors) Z88DK_CALLEE PRESERVES_REGS(iyh, iyl);
593inline void set_bkg_1bpp_data(uint16_t start, uint16_t ntiles, const void *src) {
594 set_tile_1bpp_data(start, ntiles, src, _current_1bpp_colors);
595}
596
597
606void set_data(uint16_t dst, const void *src, uint16_t size) Z88DK_CALLEE PRESERVES_REGS(iyh, iyl);
607void vmemcpy(uint16_t dst, const void *src, uint16_t size) Z88DK_CALLEE PRESERVES_REGS(iyh, iyl);
608
610#define set_bkg_tiles set_tile_map
611#define set_win_tiles set_tile_map
612
614inline void set_bkg_based_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles, uint8_t base_tile) {
615 _map_tile_offset = base_tile;
616 set_tile_map(x, y, w, h, tiles);
618}
619inline void set_win_based_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles, uint8_t base_tile) {
620 _map_tile_offset = base_tile;
621 set_tile_map(x, y, w, h, tiles);
623}
624
627inline void set_bkg_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w) {
628 set_tile_submap_compat(x, y, w, h, map_w, map);
629}
630inline void set_win_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w) {
631 set_tile_submap_compat(x, y, w, h, map_w, map);
632}
633
635inline void set_bkg_based_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w, uint8_t base_tile) {
636 _submap_tile_offset = base_tile;
637 set_tile_submap_compat(x, y, w, h, map_w, map);
639}
640inline void set_win_based_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w, uint8_t base_tile) {
641 _submap_tile_offset = base_tile;
642 set_tile_submap_compat(x, y, w, h, map_w, map);
644}
645
647#define fill_bkg_rect fill_rect
648#define fill_win_rect fill_rect
649
656typedef struct OAM_item_t {
657 uint8_t y, x; //< X, Y Coordinates of the sprite on screen
658 uint8_t tile; //< Sprite tile number
659 uint8_t prop; //< OAM Property Flags
661
662
665extern volatile struct OAM_item_t shadow_OAM[];
666
669extern volatile uint8_t _shadow_OAM_base;
670
695extern volatile uint8_t _shadow_OAM_OFF;
696
699#define DISABLE_VBL_TRANSFER \
700 _shadow_OAM_base = 0
701
704#define ENABLE_VBL_TRANSFER \
705 _shadow_OAM_base = (uint8_t)((uint16_t)&shadow_OAM >> 8)
706
709#define MAX_HARDWARE_SPRITES 32
710
713#define HARDWARE_SPRITE_CAN_FLIP_X 0
714
717#define HARDWARE_SPRITE_CAN_FLIP_Y 0
718
721inline void SET_SHADOW_OAM_ADDRESS(void * address) {
722 _shadow_OAM_base = (uint8_t)((uint16_t)address >> 8);
723}
724
742 shadow_OAM[nb].tile=tile;
743}
744
745
753 return shadow_OAM[nb].tile;
754}
755
757 shadow_OAM[nb].prop = prop;
758}
759
761 return shadow_OAM[nb].prop;
762}
763
777 OAM_item_t * itm = &shadow_OAM[nb];
778 itm->y=y, itm->x=x;
779}
780
781
793 OAM_item_t * itm = &shadow_OAM[nb];
794 itm->y+=y, itm->x+=x;
795}
796
797
802inline void hide_sprite(uint8_t nb) {
803 shadow_OAM[nb].y = 0xC0;
804}
805
813
822
831#define set_bkg_tile_xy set_tile_xy
832#define set_win_tile_xy set_tile_xy
833
838#define get_win_xy_addr get_bkg_xy_addr
839
840#endif /* _MSX_H */
#define NONBANKED
Definition: types.h:40
#define OLDCALL
Definition: types.h:21
#define PRESERVES_REGS(...)
Definition: types.h:32
#define Z88DK_CALLEE
Definition: types.h:46
#define Z88DK_FASTCALL
Definition: types.h:47
uint16_t palette_color_t
Definition: cgb.h:85
#define R1_DISP_ON
Definition: hardware.h:58
#define VDP_R1
Definition: hardware.h:53
#define VDP_RSCX
Definition: hardware.h:108
#define VDP_RSCY
Definition: hardware.h:113
struct OAM_item_t OAM_item_t
void SET_SHADOW_OAM_ADDRESS(void *address)
Definition: msx.h:721
void SWITCH_ROM(uint8_t bank) Z88DK_FASTCALL PRESERVES_REGS(b
void WRITE_VDP_CMD(uint16_t cmd) Z88DK_FASTCALL PRESERVES_REGS(b
void WRITE_VDP_DATA(uint16_t data) Z88DK_FASTCALL PRESERVES_REGS(b
const uint8_t _SYSTEM
#define __READ_VDP_REG(REG)
Definition: msx.h:100
#define __WRITE_VDP_REG(REG, v)
Definition: msx.h:99
uint16_t _current_1bpp_colors
uint16_t _current_2bpp_palette
volatile uint8_t _current_bank
Definition: gb.h:534
uint8_t _map_tile_offset
volatile uint8_t _shadow_OAM_OFF
volatile uint8_t _shadow_OAM_base
Definition: gb.h:1836
uint8_t _submap_tile_offset
volatile uint8_t _vbl_done
Definition: gb.h:476
void add_JOY(int_handler h) Z88DK_FASTCALL
void add_LCD(int_handler h) Z88DK_FASTCALL PRESERVES_REGS(b
void add_SIO(int_handler h) Z88DK_FASTCALL
void add_TIM(int_handler h) Z88DK_FASTCALL
void add_VBL(int_handler h) Z88DK_FASTCALL PRESERVES_REGS(d
void b
Definition: msx.h:498
void c
Definition: msx.h:102
uint8_t cancel_pending_interrupts(void)
Definition: msx.h:213
void cpu_fast(void)
Definition: msx.h:551
void d
Definition: msx.h:102
void delay(uint16_t d) Z88DK_FASTCALL
void disable_interrupts(void) PRESERVES_REGS(a
void display_off(void)
Definition: msx.h:248
void e
Definition: msx.h:102
void enable_interrupts(void) PRESERVES_REGS(a
void fill_rect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint16_t tile) Z88DK_CALLEE PRESERVES_REGS(iyh
uint8_t * get_bkg_xy_addr(uint8_t x, uint8_t y) Z88DK_CALLEE PRESERVES_REGS(iyh
uint8_t get_mode(void) OLDCALL
uint8_t get_r_reg(void) PRESERVES_REGS(b
uint8_t get_sprite_prop(uint8_t nb)
Definition: msx.h:760
uint8_t get_sprite_tile(uint8_t nb)
Definition: msx.h:752
uint8_t get_system(void)
Definition: msx.h:122
void h
Definition: msx.h:238
void hide_sprite(uint8_t nb)
Definition: msx.h:802
void(* int_handler)(void) NONBANKED
Definition: msx.h:175
void iyh
Definition: msx.h:102
void iyl
Definition: msx.h:102
uint8_t joypad(void) OLDCALL PRESERVES_REGS(b
void joypad_ex(joypads_t *joypads) Z88DK_FASTCALL PRESERVES_REGS(iyh
uint8_t joypad_init(uint8_t npads, joypads_t *joypads) Z88DK_CALLEE
void l
Definition: msx.h:238
void mode(uint8_t m) OLDCALL
void move_bkg(uint8_t x, uint8_t y)
Definition: msx.h:217
void move_sprite(uint8_t nb, uint8_t x, uint8_t y)
Definition: msx.h:776
void refresh_OAM(void)
void remove_JOY(int_handler h) Z88DK_FASTCALL
void remove_LCD(int_handler h) Z88DK_FASTCALL PRESERVES_REGS(b
void remove_SIO(int_handler h) Z88DK_FASTCALL
void remove_TIM(int_handler h) Z88DK_FASTCALL
void remove_VBL(int_handler h) Z88DK_FASTCALL PRESERVES_REGS(iyh
void scroll_bkg(int8_t x, int8_t y)
Definition: msx.h:222
void scroll_sprite(uint8_t nb, int8_t x, int8_t y)
Definition: msx.h:792
void set_1bpp_colors(uint8_t fgcolor, uint8_t bgcolor)
Definition: msx.h:589
void set_2bpp_palette(uint16_t palette)
Definition: msx.h:571
uint8_t * set_attributed_tile_xy(uint8_t x, uint8_t y, uint16_t t) Z88DK_CALLEE PRESERVES_REGS(iyh
void set_bkg_1bpp_data(uint16_t start, uint16_t ntiles, const void *src)
Definition: msx.h:593
void set_bkg_4bpp_data(uint16_t start, uint16_t ntiles, const void *src)
Definition: msx.h:561
void set_bkg_based_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w, uint8_t base_tile)
Definition: msx.h:635
void set_bkg_based_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles, uint8_t base_tile)
Definition: msx.h:614
void set_bkg_data(uint16_t start, uint16_t ntiles, const void *src)
Definition: msx.h:575
void set_bkg_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w)
Definition: msx.h:627
void set_data(uint16_t dst, const void *src, uint16_t size) Z88DK_CALLEE PRESERVES_REGS(iyh
void set_default_palette(void)
void set_interrupts(uint8_t flags) Z88DK_FASTCALL
void set_native_sprite_data(uint16_t start, uint16_t ntiles, const void *src)
Definition: msx.h:565
void set_native_tile_data(uint16_t start, uint16_t ntiles, const void *src) Z88DK_CALLEE
void set_palette(uint8_t first_palette, uint8_t nb_palettes, const palette_color_t *rgb_data) Z88DK_CALLEE
void set_palette_entry(uint8_t palette, uint8_t entry, uint16_t rgb_data) Z88DK_CALLEE PRESERVES_REGS(iyh
void set_sprite_1bpp_data(uint16_t start, uint16_t ntiles, const void *src) Z88DK_CALLEE
Definition: sms.h:661
void set_sprite_data(uint16_t start, uint16_t ntiles, const void *src)
Definition: msx.h:578
void set_sprite_prop(uint8_t nb, uint8_t prop)
Definition: msx.h:756
void set_sprite_tile(uint8_t nb, uint8_t tile)
Definition: msx.h:741
void set_tile_1bpp_data(uint16_t start, uint16_t ntiles, const void *src, uint16_t colors) Z88DK_CALLEE PRESERVES_REGS(iyh
void set_tile_map(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles) Z88DK_CALLEE PRESERVES_REGS(iyh
void set_tile_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t map_w, const uint8_t *map) Z88DK_CALLEE PRESERVES_REGS(iyh
void set_tile_submap_compat(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t map_w, const uint8_t *map) Z88DK_CALLEE PRESERVES_REGS(iyh
uint8_t * set_tile_xy(uint8_t x, uint8_t y, uint8_t t) Z88DK_CALLEE PRESERVES_REGS(iyh
void set_vram_byte(uint8_t *addr, uint8_t v) Z88DK_CALLEE PRESERVES_REGS(iyh
void set_win_based_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w, uint8_t base_tile)
Definition: msx.h:640
void set_win_based_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles, uint8_t base_tile)
Definition: msx.h:619
void set_win_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w)
Definition: msx.h:630
volatile struct OAM_item_t shadow_OAM[]
volatile uint16_t sys_time
void vmemcpy(uint16_t dst, const void *src, uint16_t size) Z88DK_CALLEE PRESERVES_REGS(iyh
void vsync(void) PRESERVES_REGS(b
void wait_vbl_done(void) PRESERVES_REGS(b
uint8_t waitpad(uint8_t mask) Z88DK_FASTCALL PRESERVES_REGS(b
void waitpadup(void) PRESERVES_REGS(b
short int int16_t
Definition: stdint.h:44
signed char int8_t
Definition: stdint.h:43
unsigned short int uint16_t
Definition: stdint.h:52
unsigned char uint8_t
Definition: stdint.h:51
Definition: gb.h:1823
uint8_t prop
Definition: gb.h:1826
uint8_t tile
Definition: gb.h:1825
uint8_t x
Definition: gb.h:1824
uint8_t y
Definition: gb.h:1824
Definition: gb.h:755