GBDK 2020 Docs  4.4.0
API Documentation for GBDK 2020
gb.h
Go to the documentation of this file.
1 
4 #ifndef _GB_H
5 #define _GB_H
6 
7 #include <types.h>
8 #include <stdint.h>
9 #include <gbdk/version.h>
10 #include <gb/hardware.h>
11 
12 // Here NINTENDO means Game Boy & related clones
13 #define NINTENDO
14 
15 #ifdef SEGA
16 #undef SEGA
17 #endif
18 
19 #ifdef NINTENDO_NES
20 #undef NINTENDO_NES
21 #endif
22 
23 #ifdef MSX
24 #undef MSX
25 #endif
26 
27 #define SYSTEM_60HZ 0x00
28 #define SYSTEM_50HZ 0x01
29 
30 #if defined(__TARGET_ap)
31 #define ANALOGUEPOCKET
32 #elif defined(__TARGET_gb)
33 #define GAMEBOY
34 #elif defined(__TARGET_duck)
35 #define MEGADUCK
36 #endif
37 
38 
52 #define J_UP 0x04U
53 #define J_DOWN 0x08U
54 #define J_LEFT 0x02U
55 #define J_RIGHT 0x01U
56 #define J_A 0x10U
57 #define J_B 0x20U
58 #define J_SELECT 0x40U
59 #define J_START 0x80U
60 
65 #define M_DRAWING 0x01U
66 #define M_TEXT_OUT 0x02U
67 #define M_TEXT_INOUT 0x03U
73 #define M_NO_SCROLL 0x04U
77 #define M_NO_INTERP 0x08U
78 
83 #define S_BANK 0x08U
88 #define S_PALETTE 0x10U
92 #define S_FLIPX 0x20U
96 #define S_FLIPY 0x40U
101 #define S_PRIORITY 0x80U
105 #define S_PAL(n) n
106 
107 /* Interrupt flags */
110 #define EMPTY_IFLAG 0x00U
116 #define VBL_IFLAG 0x01U
120 #define LCD_IFLAG 0x02U
124 #define TIM_IFLAG 0x04U
128 #define SIO_IFLAG 0x08U
132 #define JOY_IFLAG 0x10U
133 
134 
135 /* DMG Palettes */
136 #define DMG_BLACK 0x03
137 #define DMG_DARK_GRAY 0x02
138 #define DMG_LITE_GRAY 0x01
139 #define DMG_WHITE 0x00
159 #define DMG_PALETTE(C0, C1, C2, C3) ((uint8_t)((((C3) & 0x03) << 6) | (((C2) & 0x03) << 4) | (((C1) & 0x03) << 2) | ((C0) & 0x03)))
160 
161 /* Limits */
164 #define SCREENWIDTH DEVICE_SCREEN_PX_WIDTH
167 #define SCREENHEIGHT DEVICE_SCREEN_PX_HEIGHT
170 #define MINWNDPOSX DEVICE_WINDOW_PX_OFFSET_X
173 #define MINWNDPOSY DEVICE_WINDOW_PX_OFFSET_Y
176 #define MAXWNDPOSX (DEVICE_WINDOW_PX_OFFSET_X + DEVICE_SCREEN_PX_WIDTH - 1)
179 #define MAXWNDPOSY (DEVICE_WINDOW_PX_OFFSET_Y + DEVICE_SCREEN_PX_HEIGHT - 1)
180 
181 
184 typedef void (*int_handler)(void) NONBANKED;
185 
194 
199 
204 
217 
222 
247 
287 
307 
324 
341 
342 
367 
368 
385 
386 
399 void wait_int_handler(void);
400 
404  return IF_REG = 0;
405 }
406 
413 void mode(uint8_t m);
414 
420 
426 inline uint8_t get_system(void) {
427  return SYSTEM_60HZ;
428 }
429 
434 extern uint8_t _cpu;
435 
438 #define DMG_TYPE 0x01
441 #define MGB_TYPE 0xFF
444 #define CGB_TYPE 0x11
445 
450 extern uint8_t _is_GBA;
451 
454 #define GBA_NOT_DETECTED 0x00
457 #define GBA_DETECTED 0x01
458 
461 #define DEVICE_SUPPORTS_COLOR (_cpu == CGB_TYPE)
462 
469 extern volatile uint16_t sys_time;
470 
477 #define VBL_DONE _vbl_done
478 
479 
487 void send_byte(void);
488 
496 void receive_byte(void);
497 
499 extern volatile uint8_t _io_status;
500 
503 extern volatile uint8_t _io_in;
504 
507 extern volatile uint8_t _io_out;
508 
509 /* Status codes */
511 #define IO_IDLE 0x00U
513 #define IO_SENDING 0x01U
515 #define IO_RECEIVING 0x02U
517 #define IO_ERROR 0x04U
518 
519 
520 
535 #define CURRENT_BANK _current_bank
536 
546 #ifndef BANK
547 #define BANK(VARNAME) ( (uint8_t) & __bank_ ## VARNAME )
548 #endif
549 
562 #define BANKREF(VARNAME) void __func_ ## VARNAME(void) __banked __naked { \
563 __asm \
564  .local b___func_ ## VARNAME \
565  ___bank_ ## VARNAME = b___func_ ## VARNAME \
566  .globl ___bank_ ## VARNAME \
567 __endasm; \
568 }
569 
579 #define BANKREF_EXTERN(VARNAME) extern const void __bank_ ## VARNAME;
580 
596 #define SWITCH_ROM(b) (_current_bank = (b), rROMB0 = (b))
597 
598 #if defined(__TARGET_duck)
599 
600 #define SWITCH_RAM(b) (0)
601 
602 #define ENABLE_RAM
603 
604 #define DISABLE_RAM
605 
606 #else
607 
615 #define SWITCH_RAM(b) (rRAMB = (b))
616 
619 #define ENABLE_RAM (rRAMG = 0x0A)
620 
623 #define DISABLE_RAM (rRAMG = 0x00)
624 
625 #endif
626 
630 #define SWITCH_ROM_MEGADUCK(b) SWITCH_ROM(b)
631 
640 #define SWITCH_ROM_MBC1(b) SWITCH_ROM(b)
641 
649 #define SWITCH_RAM_MBC1(b) SWITCH_RAM(b)
650 
653 #define ENABLE_RAM_MBC1 ENABLE_RAM
654 
657 #define DISABLE_RAM_MBC1 DISABLE_RAM
658 
659 #define SWITCH_16_8_MODE_MBC1 (*(volatile uint8_t *)0x6000 = 0x00)
660 
661 #define SWITCH_4_32_MODE_MBC1 (*(volatile uint8_t *)0x6000 = 0x01)
662 
675 #define SWITCH_ROM_MBC5(b) (_current_bank = (b), rROMB1 = 0, rROMB0 = (b))
676 
690 #define SWITCH_ROM_MBC5_8M(b) (rROMB1 = ((uint16_t)(b) >> 8), rROMB0 = (b))
691 
697 #define SWITCH_RAM_MBC5(b) SWITCH_RAM(b)
698 
701 #define ENABLE_RAM_MBC5 ENABLE_RAM
702 
705 #define DISABLE_RAM_MBC5 DISABLE_RAM
706 
707 
708 
714 
715 
716 
728 
742 
748 void waitpadup(void) PRESERVES_REGS(a, b, c, d, e, h, l);
749 
755 typedef struct {
757  union {
758  struct {
759  uint8_t joy0, joy1, joy2, joy3;
760  };
761  uint8_t joypads[4];
762  };
763 } joypads_t;
764 
775 
783 
784 
785 
794 inline void enable_interrupts(void) PRESERVES_REGS(a, b, c, d, e, h, l) {
795  __asm__("ei");
796 }
797 
810 inline void disable_interrupts(void) PRESERVES_REGS(a, b, c, d, e, h, l) {
811  __asm__("di");
812 }
813 
825 
837 void reset(void);
838 
850 void vsync(void) PRESERVES_REGS(b, c, d, e, h, l);
851 
855 void wait_vbl_done(void) PRESERVES_REGS(b, c, d, e, h, l);
856 
862 void display_off(void) PRESERVES_REGS(b, c, d, e, h, l);
863 
866 void refresh_OAM(void) PRESERVES_REGS(b, c, d, e, h, l);
867 
868 
874 void hiramcpy(uint8_t dst, const void *src, uint8_t n) OLDCALL PRESERVES_REGS(b, c);
875 
876 
880 #define DISPLAY_ON \
881  LCDC_REG|=LCDCF_ON
882 
888 #define DISPLAY_OFF \
889  display_off();
890 
893 #define HIDE_LEFT_COLUMN
894 
897 #define SHOW_LEFT_COLUMN
898 
901 #define SET_BORDER_COLOR(C)
902 
912 #define SHOW_BKG \
913  LCDC_REG|=LCDCF_BGON
914 
924 #define HIDE_BKG \
925  LCDC_REG&=~LCDCF_BGON
926 
936 #define SHOW_WIN \
937  LCDC_REG|=LCDCF_WINON
938 
942 #define HIDE_WIN \
943  LCDC_REG&=~LCDCF_WINON
944 
948 #define SHOW_SPRITES \
949  LCDC_REG|=LCDCF_OBJON
950 
956 #define HIDE_SPRITES \
957  LCDC_REG&=~LCDCF_OBJON
958 
962 #define SPRITES_8x16 \
963  LCDC_REG|=LCDCF_OBJ16
964 
968 #define SPRITES_8x8 \
969  LCDC_REG&=~LCDCF_OBJ16
970 
971 
972 
980 
993 
994 
999 
1000 #define COMPAT_PALETTE(C0,C1,C2,C3) ((uint8_t)(((C3) << 6) | ((C2) << 4) | ((C1) << 2) | (C0)))
1001 
1004 inline void set_2bpp_palette(uint16_t palette) {
1005  palette;
1006 }
1007 
1009 
1018 
1038 inline void set_1bpp_colors(uint8_t fgcolor, uint8_t bgcolor) {
1039  set_1bpp_colors_ex(fgcolor, bgcolor, 0);
1040 }
1041 
1059 void set_bkg_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) OLDCALL PRESERVES_REGS(b, c);
1060 #define set_bkg_2bpp_data set_bkg_data
1061 
1080 void set_bkg_1bpp_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) OLDCALL PRESERVES_REGS(b, c);
1081 
1102 void get_bkg_data(uint8_t first_tile, uint8_t nb_tiles, uint8_t *data) OLDCALL PRESERVES_REGS(b, c);
1103 
1104 
1158 #define set_tile_map set_bkg_tiles
1159 
1160 
1161 extern uint8_t _map_tile_offset;
1162 
1181 inline void set_bkg_based_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles, uint8_t base_tile) {
1182  _map_tile_offset = base_tile;
1183  set_bkg_tiles(x, y, w, h, tiles);
1184  _map_tile_offset = 0;
1185 }
1186 
1187 
1236 inline void set_bkg_attributes(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles)
1237 {
1239  set_bkg_tiles(x, y, w, h, tiles);
1240  VBK_REG = VBK_TILES;
1241 }
1242 
1243 
1289 void set_bkg_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w) OLDCALL;
1290 #define set_tile_submap set_bkg_submap
1291 
1292 
1294 
1314 inline void set_bkg_based_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w, uint8_t base_tile) {
1315  _submap_tile_offset = base_tile;
1316  set_bkg_submap(x, y, w, h, map, map_w);
1317  _submap_tile_offset = 0;
1318 }
1319 
1320 
1368 inline void set_bkg_submap_attributes(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w)
1369 {
1371  set_bkg_submap(x, y, w, h, map, map_w);
1372  VBK_REG = VBK_TILES;
1373 }
1374 
1375 
1400 
1401 
1410 #define set_tile_xy set_bkg_tile_xy
1411 
1421 {
1422  uint8_t* addr;
1424  addr = set_bkg_tile_xy(x, y, a);
1425  VBK_REG = VBK_TILES;
1426  return addr;
1427 }
1428 #define set_attribute_xy set_bkg_attribute_xy
1429 
1445 
1446 
1460 inline void move_bkg(uint8_t x, uint8_t y) {
1461  SCX_REG=x, SCY_REG=y;
1462 }
1463 
1464 
1474 inline void scroll_bkg(int8_t x, int8_t y) {
1475  SCX_REG+=x, SCY_REG+=y;
1476 }
1477 
1478 
1479 
1484 
1498 void set_win_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) OLDCALL PRESERVES_REGS(b, c);
1499 
1500 
1519 void set_win_1bpp_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) OLDCALL PRESERVES_REGS(b, c);
1520 
1521 
1539 void get_win_data(uint8_t first_tile, uint8_t nb_tiles, uint8_t *data) OLDCALL PRESERVES_REGS(b, c);
1540 
1541 
1574 
1575 
1594 inline void set_win_based_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles, uint8_t base_tile) {
1595  _map_tile_offset = base_tile;
1596  set_win_tiles(x, y, w, h, tiles);
1597  _map_tile_offset = 0;
1598 }
1599 
1647 void set_win_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w) OLDCALL;
1648 
1649 
1669 inline void set_win_based_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w, uint8_t base_tile) {
1670  _submap_tile_offset = base_tile;
1671  set_win_submap(x, y, w, h, map, map_w);
1672  _submap_tile_offset = 0;
1673 }
1674 
1675 
1700 
1701 
1710 
1711 
1725 
1726 
1738 inline void move_win(uint8_t x, uint8_t y) {
1739  WX_REG=x, WY_REG=y;
1740 }
1741 
1742 
1752 inline void scroll_win(int8_t x, int8_t y) {
1753  WX_REG+=x, WY_REG+=y;
1754 }
1755 
1756 
1757 
1773 void set_sprite_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) OLDCALL PRESERVES_REGS(b, c);
1774 #define set_sprite_2bpp_data set_sprite_data
1775 
1794 void set_sprite_1bpp_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) OLDCALL PRESERVES_REGS(b, c);
1795 
1814 void get_sprite_data(uint8_t first_tile, uint8_t nb_tiles, uint8_t *data) OLDCALL PRESERVES_REGS(b, c);
1815 
1816 
1823 typedef struct OAM_item_t {
1824  uint8_t y, x; //< X, Y Coordinates of the sprite on screen
1825  uint8_t tile; //< Sprite tile number
1826  uint8_t prop; //< OAM Property Flags
1828 
1829 
1832 extern volatile struct OAM_item_t shadow_OAM[];
1833 
1837 
1838 #define DISABLE_OAM_DMA \
1839  _shadow_OAM_base = 0
1840 
1843 #define DISABLE_VBL_TRANSFER DISABLE_OAM_DMA
1844 
1845 #define ENABLE_OAM_DMA \
1846  _shadow_OAM_base = (uint8_t)((uint16_t)&shadow_OAM >> 8)
1847 
1850 #define ENABLE_VBL_TRANSFER ENABLE_OAM_DMA
1851 
1854 #define MAX_HARDWARE_SPRITES 40
1855 
1858 #define HARDWARE_SPRITE_CAN_FLIP_X 1
1859 
1862 #define HARDWARE_SPRITE_CAN_FLIP_Y 1
1863 
1866 inline void SET_SHADOW_OAM_ADDRESS(void * address) {
1867  _shadow_OAM_base = (uint8_t)((uint16_t)address >> 8);
1868 }
1869 
1887  shadow_OAM[nb].tile=tile;
1888 }
1889 
1890 
1898  return shadow_OAM[nb].tile;
1899 }
1900 
1901 
1946  shadow_OAM[nb].prop=prop;
1947 }
1948 
1949 
1956  return shadow_OAM[nb].prop;
1957 }
1958 
1959 
1972 inline void move_sprite(uint8_t nb, uint8_t x, uint8_t y) {
1973  OAM_item_t * itm = &shadow_OAM[nb];
1974  itm->y=y, itm->x=x;
1975 }
1976 
1977 
1988 inline void scroll_sprite(uint8_t nb, int8_t x, int8_t y) {
1989  OAM_item_t * itm = &shadow_OAM[nb];
1990  itm->y+=y, itm->x+=x;
1991 }
1992 
1993 
2000 inline void hide_sprite(uint8_t nb) {
2001  shadow_OAM[nb].y = 0;
2002 }
2003 
2004 
2005 
2021 void set_data(uint8_t *vram_addr, const uint8_t *data, uint16_t len);
2022 
2023 
2045 void get_data(uint8_t *data, uint8_t *vram_addr, uint16_t len);
2046 
2059 void vmemcpy(uint8_t *dest, uint8_t *sour, uint16_t len);
2060 
2061 
2062 
2086 void set_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t *vram_addr, const uint8_t *tiles) OLDCALL;
2087 
2098 void set_tile_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data, uint8_t base) OLDCALL PRESERVES_REGS(b, c);
2099 
2127 void get_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t *vram_addr, uint8_t *tiles) OLDCALL;
2128 
2129 
2144 inline void set_native_tile_data(uint16_t first_tile, uint8_t nb_tiles, const uint8_t *data) {
2145  if (first_tile < 256) {
2146  set_bkg_data(first_tile, nb_tiles, data);
2147  } else {
2148  set_sprite_data(first_tile - 256, nb_tiles, data);
2149  }
2150 }
2151 
2167 inline void set_bkg_native_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) {
2168  set_bkg_data(first_tile, nb_tiles, data);
2169 }
2170 
2184 inline void set_sprite_native_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) {
2185  set_sprite_data(first_tile, nb_tiles, data);
2186 }
2187 
2194 
2201 
2209 void vmemset (void *s, uint8_t c, size_t n) OLDCALL PRESERVES_REGS(b, c);
2210 
2211 
2212 
2222 #define fill_rect fill_bkg_rect
2223 
2233 
2234 #endif /* _GB_H */
#define OLDCALL
Definition: types.h:21
#define NONBANKED
Definition: types.h:40
#define PRESERVES_REGS(...)
Definition: types.h:32
#define __REG
Definition: hardware.h:14
__REG WY_REG
Definition: hardware.h:321
__REG SCY_REG
Definition: hardware.h:305
__REG WX_REG
Definition: hardware.h:323
#define VBK_ATTRIBUTES
Definition: hardware.h:338
__REG IF_REG
Definition: hardware.h:104
__REG VBK_REG
Definition: hardware.h:332
#define VBK_TILES
Definition: hardware.h:336
__REG SCX_REG
Definition: hardware.h:307
volatile uint8_t _io_in
void set_sprite_tile(uint8_t nb, uint8_t tile)
Definition: gb.h:1886
uint8_t d
Definition: gb.h:419
uint8_t c
Definition: gb.h:419
void set_bkg_attributes(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles)
Definition: gb.h:1236
void send_byte(void)
void scroll_win(int8_t x, int8_t y)
Definition: gb.h:1752
void refresh_OAM(void) PRESERVES_REGS(b
void set_win_based_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w, uint8_t base_tile)
Definition: gb.h:1669
void set_bkg_submap_attributes(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w)
Definition: gb.h:1368
void set_1bpp_colors_ex(uint8_t fgcolor, uint8_t bgcolor, uint8_t mode) OLDCALL
void set_bkg_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) OLDCALL PRESERVES_REGS(b
void scroll_bkg(int8_t x, int8_t y)
Definition: gb.h:1474
uint16_t _current_1bpp_colors
void set_vram_byte(uint8_t *addr, uint8_t v) PRESERVES_REGS(b
void vmemcpy(uint8_t *dest, uint8_t *sour, uint16_t len)
uint8_t get_win_tile_xy(uint8_t x, uint8_t y) OLDCALL PRESERVES_REGS(b
volatile uint8_t _io_status
void remove_SIO(int_handler h)
void receive_byte(void)
volatile struct OAM_item_t shadow_OAM[]
void reset(void)
Definition: nes.h:534
uint8_t * set_bkg_attribute_xy(uint8_t x, uint8_t y, uint8_t a)
Definition: gb.h:1420
uint8_t get_system(void)
Definition: gb.h:426
uint8_t joypad(void) PRESERVES_REGS(b
void init_bkg(uint8_t c) OLDCALL PRESERVES_REGS(b
void b
Definition: gb.h:748
void wait_int_handler(void)
void nowait_int_handler(void)
uint8_t _is_GBA
uint8_t get_bkg_tile_xy(uint8_t x, uint8_t y) OLDCALL PRESERVES_REGS(b
void get_bkg_data(uint8_t first_tile, uint8_t nb_tiles, uint8_t *data) OLDCALL PRESERVES_REGS(b
void set_win_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles) OLDCALL PRESERVES_REGS(b
void set_data(uint8_t *vram_addr, const uint8_t *data, uint16_t len)
void add_low_priority_TIM(int_handler h)
void set_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t *vram_addr, const uint8_t *tiles) OLDCALL
void remove_TIM(int_handler h)
void move_bkg(uint8_t x, uint8_t y)
Definition: gb.h:1460
void remove_JOY(int_handler h)
void remove_LCD(int_handler h)
void set_native_tile_data(uint16_t first_tile, uint8_t nb_tiles, const uint8_t *data)
Definition: gb.h:2144
uint8_t get_sprite_prop(uint8_t nb)
Definition: gb.h:1955
void scroll_sprite(uint8_t nb, int8_t x, int8_t y)
Definition: gb.h:1988
void set_bkg_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles) OLDCALL PRESERVES_REGS(b
void set_bkg_1bpp_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) OLDCALL PRESERVES_REGS(b
void set_win_based_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles, uint8_t base_tile)
Definition: gb.h:1594
void fill_bkg_rect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t tile) OLDCALL PRESERVES_REGS(b
void get_data(uint8_t *data, uint8_t *vram_addr, uint16_t len)
volatile uint16_t sys_time
void delay(uint16_t d) PRESERVES_REGS(h
__REG _shadow_OAM_base
Definition: gb.h:1836
void SET_SHADOW_OAM_ADDRESS(void *address)
Definition: gb.h:1866
void get_win_data(uint8_t first_tile, uint8_t nb_tiles, uint8_t *data) OLDCALL PRESERVES_REGS(b
void set_bkg_based_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *tiles, uint8_t base_tile)
Definition: gb.h:1181
void wait_vbl_done(void) PRESERVES_REGS(b
void add_VBL(int_handler h)
uint8_t _cpu
void get_win_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t *tiles) OLDCALL PRESERVES_REGS(b
struct OAM_item_t OAM_item_t
uint8_t * get_bkg_xy_addr(uint8_t x, uint8_t y) OLDCALL PRESERVES_REGS(b
void(* int_handler)(void) NONBANKED
Definition: gb.h:184
void hiramcpy(uint8_t dst, const void *src, uint8_t n) OLDCALL PRESERVES_REGS(b
void vmemset(void *s, uint8_t c, size_t n) OLDCALL PRESERVES_REGS(b
__REG _current_bank
Definition: gb.h:534
#define SYSTEM_60HZ
Definition: gb.h:27
void set_sprite_prop(uint8_t nb, uint8_t prop)
Definition: gb.h:1945
void add_TIM(int_handler h)
uint8_t get_mode(void) PRESERVES_REGS(b
void set_2bpp_palette(uint16_t palette)
Definition: gb.h:1004
void get_bkg_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t *tiles) OLDCALL PRESERVES_REGS(b
uint8_t * get_win_xy_addr(uint8_t x, uint8_t y) OLDCALL PRESERVES_REGS(b
uint8_t _map_tile_offset
void set_sprite_native_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data)
Definition: gb.h:2184
uint8_t * set_bkg_tile_xy(uint8_t x, uint8_t y, uint8_t t)
void enable_interrupts(void) PRESERVES_REGS(a
void display_off(void) PRESERVES_REGS(b
void set_sprite_1bpp_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) OLDCALL PRESERVES_REGS(b
void move_sprite(uint8_t nb, uint8_t x, uint8_t y)
Definition: gb.h:1972
uint8_t _submap_tile_offset
void joypad_ex(joypads_t *joypads) PRESERVES_REGS(b
uint8_t joypad_init(uint8_t npads, joypads_t *joypads) OLDCALL
uint8_t h
Definition: gb.h:419
uint8_t waitpad(uint8_t mask) PRESERVES_REGS(b
void set_bkg_based_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w, uint8_t base_tile)
Definition: gb.h:1314
void set_tile_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data, uint8_t base) OLDCALL PRESERVES_REGS(b
void set_win_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) OLDCALL PRESERVES_REGS(b
uint8_t * set_win_tile_xy(uint8_t x, uint8_t y, uint8_t t)
void remove_VBL(int_handler h)
volatile uint8_t _io_out
void set_bkg_native_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data)
Definition: gb.h:2167
void set_win_1bpp_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) OLDCALL PRESERVES_REGS(b
void hide_sprite(uint8_t nb)
Definition: gb.h:2000
void fill_win_rect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t tile) OLDCALL PRESERVES_REGS(b
void waitpadup(void) PRESERVES_REGS(a
void set_bkg_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w) OLDCALL
Definition: msx.h:627
void set_1bpp_colors(uint8_t fgcolor, uint8_t bgcolor)
Definition: gb.h:1038
void get_sprite_data(uint8_t first_tile, uint8_t nb_tiles, uint8_t *data) OLDCALL PRESERVES_REGS(b
uint8_t cancel_pending_interrupts(void)
Definition: gb.h:403
void add_LCD(int_handler h)
uint8_t get_vram_byte(uint8_t *addr) PRESERVES_REGS(b
void add_JOY(int_handler h)
void disable_interrupts(void) PRESERVES_REGS(a
void set_sprite_data(uint8_t first_tile, uint8_t nb_tiles, const uint8_t *data) OLDCALL PRESERVES_REGS(b
void add_SIO(int_handler h)
void set_interrupts(uint8_t flags) PRESERVES_REGS(b
uint8_t e
Definition: gb.h:419
void move_win(uint8_t x, uint8_t y)
Definition: gb.h:1738
void vsync(void) PRESERVES_REGS(b
uint8_t get_sprite_tile(uint8_t nb)
Definition: gb.h:1897
void init_win(uint8_t c) OLDCALL PRESERVES_REGS(b
uint8_t l
Definition: gb.h:419
void set_win_submap(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *map, uint8_t map_w) OLDCALL
Definition: msx.h:630
void get_tiles(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t *vram_addr, uint8_t *tiles) OLDCALL
void mode(uint8_t m)
__REG _vbl_done
Definition: gb.h:476
unsigned char uint8_t
Definition: stdint.h:51
unsigned short int uint16_t
Definition: stdint.h:52
signed char int8_t
Definition: stdint.h:43
Definition: gb.h:1823
uint8_t x
Definition: gb.h:1824
uint8_t prop
Definition: gb.h:1826
uint8_t tile
Definition: gb.h:1825
uint8_t y
Definition: gb.h:1824
Definition: gb.h:755
uint8_t joy0
Definition: gb.h:759
uint8_t npads
Definition: gb.h:756